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SpeedTree Games Indie 8.3.0 x64 - 3D植被軟件
peedTree for Games是一款功能強大的3D植被軟件,屢獲殊榮的3D程序植被中間件產品,用具有微調的藝術控制。包括Modeler,編譯器,樹庫和全源SDK。內置300多個模型,各種不同的物種,數千個PBR紋理,每個模型都可以自由根據需要進行季節性調整,讓它更符合真實效果,每一個效果都是獨特的,不重複的,真實的,樹木可任意生長,你可以通過節點編輯的方案來編輯每一個細節,如葉子和分支等,通過自定義改變色調來讓樹木的顏色和紋理更加的自然,通過風控制來讓你的草木之別產生自然的運動效果.

SpeedTree for Games is an Award-winning 3D Procedural vegetation middleware product with fine-tuned art controls. Includes Modeler, Compiler, Tree Library and full-source SDK.

- Full PBR workflow and rendering. Supports non-destructive material editing in application.
- Access to a library of 300+ models that includes everything from seedlings to towering forest species and contains thousands of PBR textures. Each individual model file (.SPM) contains adjustable seasonal variations, wind animation, and LODs.
- Vastly improved export pipeline. Exports now run much faster and use far less memory. Export to Unity, Unreal Engine, or Lumberyard.
- Export static meshes. FBX and OBJ exports are included for the first time outside of a full license!
- Photogrammetry tool support. Import and build on photogrammetry meshes that blend straight to procedural.
- Access more than two dozen substantial improvements including a new art director tool, an overhauled mesh cutout system, decoration generators, and lifelike branch algorithms.

What's new:

New Features
- New release: SpeedTree Games Unity Subscription
8.3.0 marks the first time SpeedTree v8 for Unity has been made publicly available.
- New product: SpeedTree Games Indie
SpeedTree Games is now available with features from our top end modeler at a lower price. FBX/OBJ export, photogrammetry tools, and the full power of SpeedTree integrations at indie pricing.
- EULA changes
Revenue caps have been added to several product offerings as shown below:
. SpeedTree Subscription ($19/month): Limited to studios/teams with yearly revenue under $100K
. SpeedTree Indie ($999/year): Limited to studios/teams with yearly revenue under $1M
. SpeedTree Full License (Per title/platform): For UE4 custom licensees, studios requiring a site license, or with a yearly revenue of over $1M
- "Lock to Parent" added to Mesh generators
This option, when checked, forces meshes placed on branches to fit themselves to the length of the branch. Uncheck this option to allow variable sizes.
- "Flip normals on backside" application preference
When this option is not enabled, the backsides of two-sided materials are rendered with flipped normals in order to be more compliant with PBR rendering. This can result in jarring lighting on some models. This application preference has been added to control this behavior and will be used during billboard rendering.

Bug Fixes
- [CRASH] Growth export
A bug that caused crashes on a subset of models during animated growth exports has been fixed.
- Orphaned generators
Models saved from earlier releases could have deleted generators present but not visible in the Generation Editor. This situation caused errors in generator layout and has been fixed.
- Materials in XML exports
A bug has been fixed that was preventing material information from being saved in XML exports.
- Leaf reference material IDs in XML exports
A bug has been fixed that was preventing leaf reference material IDs from being updated in unwrapped XML exports.